Sincronia is based on the well-known game: eye-staring…
This project aims at exploring the complexity of information and emotions that passes through eye contact. By looking at oneself in the eyes of the other, Sincronia describes a person and its environment through the perception of the other.
Two cameras film frontally two persons staring at each other, without any scenography indication that the participants are in the same scene. The two movies are then stitched side by side. As the movie progresses, the exchanges between the faces become more evident.
A variant of this protocol was used following the game “have the last laugh staring contest”. The participants attempted to make each other laugh. The first to laugh would leave the set to the next participant; if neither laugh within 2 minutes, both would leave the set. This setting visits different relations established through face language, in some cases locking communication and in others, accelerating it.
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